One-day build of a retro arcade machine for Unreal Engine. I used royalty free images for the Japanese art stamp and the arcade floor pattern. Everything else is made in Maya, Substance Painter, and Photoshop. I also added a simple animated material on the screen.
The goal was to make a real-time rendering ready arcade machine with a maximum of 6k triangles. I wanted to add as much detail as the polycount limit allowed me.
Arcade Machine
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Arcade Machine

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